PRESS KIT
Press kit
Short description
Helion Rift is a real-time strategy game for PC, set in 2156. Players take the role of a Leopard Commander, running an entire battle from a remote terminal in a war over Helion, the resource the world runs on. They build a base from a single vehicle, command one of three factions, and fight the AI or other players online.
What is in this kit today
- Fact sheet and descriptions. A short description, a long description and the basic facts, on this page. Copy and paste is fine.
- Screenshots. Three in-game screenshots from the current build, the largest 1600 by 900 pixels. The graphics are still being improved and these will be retaken.
- Gameplay clips. Two short clips (4 and 8 seconds, 1920 by 1080). They do not play until you press play.
- Devlog. Two development posts, with an RSS feed for readers that follow it.
- Contact. Press questions, interviews and full size screenshot files: press@tokkebegames.com.
Not available yet
- Logo files (the logo is not final).
- A trailer.
- A separate press screenshot set or a download zip.
- Key art.
Helion Rift is written as two words. The player is a Leopard Commander. The developer is TokkeBe Games.
How AI is used in making the game is explained on the studio About page. Read the AI note on the About page.
Fact sheet
| Title | Helion Rift |
|---|---|
| Developer | TokkeBe Games (Tim, solo developer) |
| Based in | Belgium |
| Platform | PC (Windows), via Steam |
| Genre | Real-time strategy |
| Modes | Skirmish against AI · online multiplayer, 1v1 and 2v2 · co-op against AI · replays · map editor |
| Release date | To be announced |
| Price | To be announced |
| Languages | English |
| Engine | Unity |
| Press contact | press@tokkebegames.com |
| Website | helionrift.com |
About the game
Helion Rift is a real-time strategy game for PC. In 2156, three superpowers fight an undeclared war over Helion, the energy material the world now runs on. You are a Leopard Commander, one of the few people who can direct an entire theater of war from a remote terminal.
In 2085, a survey beneath a cave on Crete breached a chamber holding a material no one had seen before. Exposed to air, it activated. By the 2150s it powers everything, and in 2154 it surfaced along the East African Rift in quantities no superpower could let another hold.
Three powers now circle the frontier. The European Helion Coalition is small, expensive and strongest in the air, and it intends the world to stay exactly as it is. The Eastern Coalition Authority answers with heavy armor, artillery, and more of both than anyone can work through. The United Dominion you don't see coming, and it denies everything afterward.
After a night strike on a Coalition complex in 2155, nobody could prove who fired. The war that followed has never been declared, and it is fought by Leopard Commanders, who are famous for it.
Helion Rift is built by one developer in Belgium and designed from the start to hold up as a competitive real-time strategy game.
Trailer
There is no trailer yet.
Screenshots
There is no separate press screenshot set yet. Current in-game screenshots and two short clips are on the Media page. For full size files, write to press@tokkebegames.com.
Logo
The logo is not final yet, so there are no logo files to download. If you need something for a story, write to press@tokkebegames.com.
Features
- Build your base from a single Command Vehicle
- Gather Helion, and risk radioactive Helion Prime for more
- Fog of war: you see only what your forces see
- Destroy bridges and crossings to reshape the map
- Tanks crush infantry; units that survive earn up to three ranks
- Three factions that play differently: air and precision, armor and numbers, stealth and contamination
- Skirmish against AI, co-op, 1v1 and 2v2 online, replays and a map editor
- The same order delay for every player, host or guest
History
Development started in 2026. The game is in active development.
Developer
TokkeBe Games is Tim, a solo developer in Belgium. He has played strategy games since he was a kid and competed in RTS for years. In 2026 he started Helion Rift to make the game he always wanted to play. He builds it in the evenings and at the weekend, next to a full-time job in IT, and friends playtest it along the way.
Credits
Design, development and writing: Tim (TokkeBe Games)
Contact
Press, interviews and review access: press@tokkebegames.com