BUILT FOR COMPETITION
Built to be played seriously
Competitive maps
Official only
Helion Rift is being built as a competitive real-time strategy game. The long-term goal is a game people play in tournaments. That goal shapes the design today, long before the first ranked match. Fairness and how watchable a match is are weighed in every design choice, which is why the same order delay for every player, replays and delayed spectating are part of the game from the start.
Tim, the developer, won a national title in strategy games twice.
Same delay, for everyone
Every order takes effect after the same short, fixed delay, whether you're hosting the match or joining it. Hosting doesn't make you faster.
Replays
Every match can be watched back.
Official maps for competitive play
Competitive mode only uses the official maps. Custom matches can use any map, including ones you build in the map editor.
What's ahead
Ranked play is planned for after release.
For press and content creators: Open the press kit