Helion Rift is being built as a competitive real-time strategy game. The long-term goal is a game people play in tournaments. That goal shapes the design today, long before the first ranked match.
BUILT FOR COMPETITION
Built to be played seriously
Order delay
Same for all
Replays
Every match
Spectators
On a delay
Competitive maps
Official only
Same delay, for everyone
Every order takes effect after the same short, fixed delay, whether you're hosting the match or joining it. Hosting doesn't make you faster.
Replays
Every match can be watched back.
Official maps for competitive play
Competitive mode only uses the official maps. Custom matches can use any map, including ones you build in the map editor.
What's ahead
Ranked play is planned for after release.
For press and content creators: Open the press kit